Has backup 3HKO Ice magic damage that increases his Threat Range to 9. Item Use Chaos Breaker: Freeze 3, 16 GT Ice Damage.ĮGRESS: Retreats the party back to a preacher.Ĭomments: Hits like a truck and takes hits like a wall. Let's go! For the Hordes of Runefaust are still on the attack! There are better weapons (Vaklyrie, Katana) and there are multiple copies of these weapons. Halberd and Doom Blades feel fair enough. So Halberds (+25) for spear users, Atlas (+33) for Axe users, Doom Blade (+25) for swordsman not named Max (Chaos Breaker +40), and Buster Shot (+35) for archers. Weapons: I assumed a reasonable weapon for everyone, not necessarily "The worst weapon they could possibly be forced to use". There are terrain effects in ShF1, but they are glitched and the terrain bonus for the last 5 maps is 0%, so I'm ignoring it. He does not want to promote as a result because that would be a big stat hit. You have to feed him kills like a baby at it's mothers tit to get use out of him. Adam joins with the ability to break defense on only a HANDFUL of enemies for the rest of the game. Again taken at 16/9.Īdam: Joins Level 10 Unpromoted before battle 24. Torasu: Joins at L16 Unpromoted before Battle 23. This is rather underlevelled for this time so she is taken at 15/9. He is taken with a 3 level advantage at 19.Īlef: Joins at L15 Unpromoted before Battle 23. Musashi: Joins at Level 10 promoted before battle 21. Taken as 10/13 (he has a few issues that make him worse at levelling than Lyle). Taken as 10/14īleu: Joins at L9 before battle 18. As he does not Promote and gains exp as a pre-promoted unit he is taken at L18. So here are comments on levels:ĭomingo: Joins L1 before Battle 12. While ShF1 does have an exp curve to even out levels it pretty much goes *poof* past ~map 21 or so where enemies start handing out maximum exp like candy. The following PCs had their levels adjusted to account for joining time. Level Comments: Level taken at 10/16, which is a bit high but fair enough if you consider a few 'losses' here and there. Physical Durability: HP% multiplied by Def modifier. This is calculated against 63 enemy ATT, which is significantly above average and only the bosses Ramladu/Dark Dragon beat. Higher is better (so 200% takes half damage from physical attacks compared to average). This and AGI give you an idea of initiative.ĭefense Modifier: A PC's ability to take damage as a percentage of average. Threat Range: A combination of Move and Attack range. Does not matter past the first turn, but some fights do lay you relatively right on top of enemies (the majority don't, though). Used to determine who takes the first action on a map. Bear in mind that ShF1 stat gains are rather heavily randomized, so this may not reflect the units you had when you played exactly.ĪTT: Attack. Sega Genesis Shining Force 1 topic redone with calculated stats and non-equal levels to account for join-time/level.
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